Варвара Кошечкина (редактор отдела оперативной информации)
This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
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I think it's somewhat clear that with this narrower meaning, we can group a system in modules, but still have a full view of it that allows us to study its reliability and correctness at the whole system level, because there's no “abstracting” going on.
Стало известно о наборе в ВСУ осужденных за тяжкие статьи08:51
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