Anthropic refuses to bow to Pentagon despite Hegseth's threats

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Instead of yielding one chunk per iteration, streams yield Uint8Array[] — arrays of chunks. This amortizes the async overhead across multiple chunks, reducing promise creation and microtask latency in hot paths.

We leveraged this same approach here using the same OpenAPI JSON to generate boilerplate C# code for registering and wiring up all endpoints within the serverless codebase. Interfaces are generated for each controller with a function for each action. Functions only need to be implemented as necessary for the systems that are required in the offline game.

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